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The 48K tier.

A museum of 8-bit, 16-bit, 64-bit and 48K games the Code Factory builds to learn from. Every cabinet is console-shaped — a NES palette of 54, a Super Nintendo's 32,768, or a Nintendo 64's flat-shaded polygons painted back to front, a synth, a pad — has at least ten levels, and every level was solved by a bot over the real physics before it shipped; what each bot's losses taught is written down and filed to the factory's brain. Dungeons, dragons and chests that bite. No modern world, no pop culture, nobody you know.

the Spectrum · 256×192 · fifteen colours · attribute clash · a beeper · every tier · NES · Super Nintendo · Nintendo 64 · 48K

The NES tier 8-bit · 256×240 · 54 colours

The Super Nintendo tier 16-bit · 32,768 colours · Mode 7 · bigger, better drawn, the same discipline

The Nintendo 64 tier 64-bit · 320×240 · polygons, fog and an analogue stick · the same discipline in three dimensions

The 48K tier the Spectrum · 256×192 · fifteen colours · attribute clash · a beeper · the best-sellers, cloned for the play

Arrows or WASD move · Space, Z or K is A · X, J or Shift is B · Enter is START · a thumb pad appears on phones.